C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / Device1 Class / CreateDeviceContextState Method / CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) Method

In This Topic
CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) Method
In This Topic
HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)
Syntax
'Declaration
 
Public Overloads Function CreateDeviceContextState( _
   ByVal flags As CreateDeviceContextStateFlags, _
   ByVal featureLevelsRef() As FeatureLevel, _
   ByVal featureLevels As System.Integer, _
   ByVal sDKVersion As System.Integer, _
   ByVal emulatedInterface As System.Guid, _
   ByRef chosenFeatureLevelRef As FeatureLevel _
) As DeviceContextState
 

Parameters

flags
featureLevelsRef
featureLevels
sDKVersion
emulatedInterface
chosenFeatureLevelRef
See Also