CreateDeviceContextState(CreateDeviceContextStateFlags,FeatureLevel[],Int32,Int32,Guid,FeatureLevel) Method
In This Topic
HRESULT ID3D11Device1::CreateDeviceContextState([In] D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG Flags,[In, Buffer] const D3D_FEATURE_LEVEL* pFeatureLevels,[In] unsigned int FeatureLevels,[In] unsigned int SDKVersion,[In] const GUID& EmulatedInterface,[Out, Optional] D3D_FEATURE_LEVEL* pChosenFeatureLevel,[Out, Fast] ID3DDeviceContextState** ppContextState)
Syntax
'Declaration
Public Overloads Function CreateDeviceContextState( _
ByVal As CreateDeviceContextStateFlags, _
ByVal () As FeatureLevel, _
ByVal As System.Integer, _
ByVal As System.Integer, _
ByVal As System.Guid, _
ByRef As FeatureLevel _
) As DeviceContextState
public DeviceContextState CreateDeviceContextState(
CreateDeviceContextStateFlags ,
FeatureLevel[] ,
System.int ,
System.int ,
System.Guid ,
out FeatureLevel
)
Parameters
- flags
- featureLevelsRef
- featureLevels
- sDKVersion
- emulatedInterface
- chosenFeatureLevelRef
See Also